The 15th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games

Where

To be decided
Universidad de Guanajuato, Guanajuato, Mexico

When

November 3-5, 2022

Important Dates

Paper submission deadline: August 1st, 2022
Notification date: September 1st, 2022
Camera ready date: September 19th, 2022


Welcome to MIG 2022!

Motion plays a crucial role in interactive applications, such as VR, AR, and video games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Motion is currently studied in many different research areas, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area.

The goal of the Motion, Interaction and Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, and as well as presentations by a selection of internationally renowned speakers in all areas related to interactive systems and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.

Committees

Conference Chairs

Aniket
Aniket Bera, Purdue University
Claudia
Claudia Esteves, Universidad de Guanajuato

Program Chairs

Aline
Aline Normoyle, Bryn Mawr College
zhigang
Zhigang Deng, University of Houston

International Programme Committee

Adam Bargteil
UMBC
Aobo Jin
University of Houston, Victoria
Ari Shapiro
University of Southern California
Ben Jones
University of Utah
Brandon Haworth
University of Victoria
Caroline Larboulette
Université de Bretagne
Christos Mousas
Purdue University
Damien Rohmer
École Polytechnique
Edmond S.L. Ho
Northumbria University
Edward Zell
Bonn University
Eric Patterson
Clemson University
Franck Multon
Université Rennes
Hang Ma
Simon Fraser University
He Wang
University of Leeds
James Gain
University of Cape Town
Julio Godoy
Universidad de Concepción
Jungdam Won
Seoul National University
Kai Xu
National University of Defense Technology
Karan Singh
University of Toronto
Katja Zibrek
INRIA
Kenny Erleben
Copenhagen University
Libin Liu
DeepMotion Inc.
Loic Barthe
IRIT - Universitè de Toulouse
Matthias Teschner
University of Freiburg
Michiel van de Panne
The University of British Columbia
Qi Sun
New York University
Rachel McDonnell
Trinity College Dublin
Rahul Narain
Indian Institute of Technology Delhi
Sheldon Andrews
École de technologie supérieure
Shinjiro Sueda
Texas A&M University
Sophie Jörg
Clemson University
Soraia Raupp Musse
PUCRC
Sylvie Gibet
University of Bretagne Sud
Tianjia Shao
Zhejiang University
Tianlu Mao
Institute of Computing Technology Chinese Academy of Sciences
Tiberiu Popa
Concordia University
Xiaogang Jin
Zhejiang University
Xiaohu Guo
The University of Texas at Dallas
Xin Li
Louisiana State University
Yin Yang
Clemson University
Yiorgos Chrysanthou
University of Cyprus
Hong Qin
Stony Brook University
Marcelo Kallman
University of California, Merced


Submission

Paper and poster submission information

Important Deadlines (anywhere on earth)

  • Paper submission deadline: August 1st, 2022
  • Paper submission notification date: September 1st, 2022
  • Camera ready date of accepted papers: September 19th, 2022
  • Poster submission deadline: September 12th, 2022
  • Poster notification: September 23th, 2022
  • Final version of accepted posters: September 30th, 2022

Call for Papers/Posters

We invite work on a broad range of topics, including but not limited to:

  • Animation systems
  • Behavioral animation
  • Character animation
  • Clothes, skin and hair
  • Crowd simulation
  • Deformable models
  • Facial animation
  • Game interaction and player experience
  • Game technology
  • Gesture recognition
  • Group and crowd behavior
  • Human motion analysis
  • Interaction in virtual and augmented reality
  • Interactive storytelling in games
  • Machine learning techniques for animation
  • Motion capture & retargeting
  • Motion control
  • Motion in performing arts
  • Motion in sports
  • Motion rehabilitation systems
  • Multimodal interaction: haptics, sound, etc.
  • Navigation & path planning
  • Particle systems
  • Physics-based animation
  • Real-time fluids
  • Virtual humans

Papers
We invite submissions of original, high-quality papers in any of the topics of interest mentioned above or any related topic. Each submission should be 6-10 pages in length. The review process will be double-blind, which means that paper submissions must be anonymous and include the unique paper ID that will be assigned upon creating a submission using the online system. Papers should not have previously appeared in, or be currently submitted to, any other conference or journal. All papers will be reviewed carefully by the International Program Committee members.

The program will consist of regular paper sessions for long and short papers, posters, and invited talks by a selection of internationally renowned speakers from Academia and the Industry. This year, we are introducing a new Journal track for long papers, which will be published in the Computer & Graphics Journal. Overall, there are two paper tracks (Conference and Journal). The conference track will have long and short papers, and the Journal track will only accept long papers. Authors can submit in either track, but it is up to the reviewers to recommend journal or conference acceptance. Conference papers will be archived in the ACM Digital Libraries with their own DOIs. All accepted papers (both tracks) will be presented at MIG 2022. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference. Authors of selected best papers will be referred to submit extended and significantly revised versions in the IEEE Transactions on Visualizations and Computer Graphics (TVCG).

Posters
We also invite submissions of poster papers in any of the topics of interest and related areas. Each submission should be 1-2 pages in length. Two types of work can be submitted directly for poster presentation: (i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster. This work and the venue in which it as published should be identified in the abstract; (ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper. Posters will not appear in the official MIG proceedings or in the ACM Digital library but will appear in an online database for distribution at author’s discretion.

Submission Instructions

Papers should be anonymized for double-blind reviewing. Posters will be reviewed single-blind, so author information may be included.

All papers should be submitted electronically using EasyChair: https://easychair.org/conferences/?conf=mig2022

For poster submission, please send a 1-2 page abstract by an email as an attachment to Coming Soon. You can use any paper format, though the MIG paper format is recommended. In addition, you are welcome to submit supplementary material such as videos, either as an email attachment or by sharing a link.

Supplementary Material

Due to the nature of the conference, we strongly encourage authors to submit supplementary materials (such as videos) with the size up to 200MB. They may be submitted electronically and will be made available to reviewers. For Video, we advise QuickTime MPEG-4 or DivX Version 6, and for still images, we advise JPG or PNG. If you use another format, you are not guaranteed that reviewers will view them. It is also allowed to have an appendix as supplementary material. These materials will accompany the final paper in the ACM Digital Library.

ACM Formatting

All submissions should be formatted using the SIGGRAPH formatting guidelines (sigconf). Latex template can be found here.

Venue

Venue location and gallery

ACM/SIGGRAPH MIG2022 will be hosted at Universidad de Guanajuato, Guanajuato, Mexico